Munchkin est un jeu de cartes publié en 2001, dont les créateurs originaux sont les suivants Steve Jackson et John Kovalicqui l'ont développé pour leur groupe de jeu local. Les cartes sont illustrées par l'artiste susmentionné, Kovalic. Il est souvent décrit comme une satire de l'histoire de l'Europe. Donjons et Dragons ou d'autres jeux de rôle, car il s'agit d'incarner des personnages d'enfants dans le but d'atteindre le niveau 10 en premier, ce qui signifie vaincre Jareth, le roi des gobelins (Jareth est également l'un des monstres que vous pouvez vaincre).
Communiqué de presse | 3 août 2011 |
Joueurs | 3-6 |
Temps de jeu | 1 à 2 heures |
Âge | 10+ |
Catégorie | Jeu de cartes |
Marque | Jeux de Steve Jackson |
Sous-marques | Amis |
Dimensions de l'article LxWxH | 2 x 10.5 x 10.5 pouces |
Vue d'ensemble et thème
The Munchkin card game features a classic fantasy theme. It centers around the idea of players being adventurers who are trying to be the first player to reach level ten, which is accomplished by defeating monsters and earning treasure cards. The artwork on the cards themselves is well done with Kovalic’s signature style making an appearance throughout each one! This allows for easy recognition of what cool or interesting effect may take place when you play it.
As far as mechanics go there really isn’t much going on in terms of strategy or depth. It is very much a luck-driven game with little to no ability for players to control what cards are in their hand or how they play them, thus making it far less interactive than other more complex tabletop games.
Mécanique et règles
Munchkin is a game with very simple mechanics and easy-to-learn rules. The basic premise of the game revolves around players trying to defeat monsters (which are represented by cards) in order to level up, which means you get rid of certain card types from your hand. There are also items that help you fight or gain levels faster than others!
What really makes this game stand out though is how it adds an element of randomness into every turn because each player gets dealt seven cards at the beginning of their turn but only is able to play one on top until more have been added or they decide not too. This allows for either an interesting mix-up in strategy depending on what specific combination falls into any given player’s hands while also making things more unpredictable and fun!
Gameplay : Complexité et rejouabilité
While the rules and mechanics of this particular card game are not very complex, it is a difficult deck to master. Because each monster has varying levels that need to be met in order for you to defeat them (which means there will also be different amounts of treasure cards needed), players must find creative combinations in their hands if they want any chance at defeating other players!
The fact that luck plays such a big role here may either make or break your overall enjoyment depending on whether or not you like games where random events can drastically change outcomes quickly. Overall we think that Munchkin will be most enjoyed by people who are big fans of the card game genre or by those who enjoy games with a lot of randomness in their gameplay.
Munchkin Review: Components and Setup
Munchkin requires you to have a deck of cards for each player, one six-sided die (dice) per player, and an hour or two of your time. As mentioned above the components are not aesthetically pleasing but that is only because it doesn’t matter what they look like! All that matters in this game is how well you can play cards against other players during gameplay which makes everything else secondary.
Qualité des illustrations et des composants
The artwork of each card in this deck is the number one most interesting part about Munchkin. With drawings that look like they were done by a five-year-old, you will either love or hate all 126 illustrated cards with it being unlikely that you fall somewhere in between on this spectrum! Although we believe this to be true for most people out there who don’t have very refined tastes when it comes to what art should look like, some might find Kovalic’s illustrations charming and fun instead.
This game also has a good component quality which means none of your pieces are likely going to become damaged over time as long as proper care is taken during gameplay. The only real trouble here would be if someone accidentally steps on any one of these cards but even in this case the cards are not completely ruined and could be used again after being cleaned.
Ligne de fond
Although Munchkin certainly does have its fans out there who would disagree with the points made above about strategy and depth being absent from gameplay, we believe that most people will find it lacking in those areas. We also think that the main thing many people enjoy about playing this particular card game is seeing all of Kovalic’s quirky illustrations on each one! For example, some monsters may be blue humanoids wearing red hats while others might look like pink ponies with green hair.